Tyson Stecklein
Software Engineer, Animator, Artist
A versatile software engineer offering a wide range of technical abilities with an insatiable hunger to learn new programming languages, patterns, paradigms, and tech. Experience releasing 10+ apps on Android and iOS. With one foot planted in an accomplished software engineering background and the other in an award-winning art/animation background. Able to bridge the gap between creativity and engineering. A highly-rated instructor who led courses in programming, animation, and game development.
Career Highlights
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#1 seller in connected play category for Star Wars toys, 2 years running with BLE robots from Sphero.
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Named on a US Patent for “Drawing figures in computer-based drawing applications” in 2013. (US 8427483 B1)
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3 product launches in 2.5 years on iOS and Android for app-enabled robots: BB-8, Force Band, and The Ultimate Lightning McQueen.
Professional Overview
Workday
(2018-present)
Manager, Software Development Engineering (2019-present)
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Managing an incredible group of iOS developers for the iOS version of the Workday mobile app.
Software Developer Engineer III (2018-2019)
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Developing HCM software for Android mobile devices
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Focus on Productivity Technology features of the Workday app:
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Worksheets (integrated spreadsheet software)
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Drive (integrated file management software)
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Vertafore
(2018)
Software Engineer II
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Developing insurance software
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Front-end JS React, back-end Java containers in AWS
Languages
C#
Java
Kotlin
C++
Python
ActionScript 3.0
MEL (Maya embedded language)
Software
Unity3D
Xcode
IntelliJ suite
Android Studio
Photoshop
Flash
Illustrator
After Effects
Premiere
Audition
Maya
3DS Max
MS Office
Skills
Git
Agile/Scrum
SOLID
TDD
Game Development
Game Programming
2D/3D Animation
3D Modeling
2D/3D Rigging
3D Texturing
Audio Engineering
Foley Sounds
Voice Acting/Over
2010 - present
2010 - present
Sphero
(2015-2018)
Software Engineer, SDK Development (2017-present)
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Developing internal-use SDK for all connected robots.
Software Engineer, App Development (2015-2017)
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Contributing to SDK used on all products to manage blue tooth connection, sending commands, receiving responses, written in C#(proficient), Java(proficient), C++(familiar), Python(familiar), Objective-C(familiar), and javascript(familiar). Utilizing SOLID principles and TDD for test coverage.
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Developed the BB-8 app in Unity for iOS and Android: BB-8 app enabled droid
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Developed the Force Band app in Unity for iOS and Android:
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Developed the Ultimate Lightning McQueen app for iOS and Android:
FUHU Inc.
(2013-2015)
Game Developer (2013-2015)
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Programming games in Unity3D 4.6 using C#.
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Custom tools development on a per project basis.
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Creating art assets for games (2D, 3D, animated, static).
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Tracking project progress and maintaining development documents.
Disney Online Boulder Studios
(2008-2013)
Director of Animation (2012-2013)
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Manages a team of animators and interfaces between creative personnel and engineering to define and delivery on product designs and requirements.
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Designed asset workflow/pipeline for Tell A Story.
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Led new asset integration with all applications of Disney Create.
Senior Animator (2009-2012)
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Led a team of animators and interns while directing the redesign of Comic app to Motion Comics.
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Designed a particle system with ActionScript 3.0 for Motion Comic.
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Prototyped aesthetic design for Video Mashup.
Animator (2008-2009)
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Managed Animods activity on Disney Create, from conceptualization to completion.
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Created sizzle videos for Disney Create and all applications.
Apictura/Kerpoof
(2007-2008)
Graphic Artist (2007-2008)
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Led efforts to pursue Flash as a platform to deliver content, animation of new assets, and background design illustration; trained new team members on Flash and Illustrator.
Graphic Artist Intern (2006-2007)
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Completed character and background design and illustration.
Art Institute of Colorado
(2011-2013)
Adjunct Professor
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Designs and communicates curriculum for Introduction to Video Game Design, Web Animation, Programming for Artists, MEL Scripting for Maya, and Interface Design courses.
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Leads an average of 15 students in each course, evaluates subject mastery through exams, leads hands-on exercises and assignments, and student projects.
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Delivers dynamic lectures with numerous visual examples, engages the students in class discussion, and earns outstanding performance evaluations from students and faculty.
Education & Credentials
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BA, Media Arts & Animation (2006) - Colorado Institute of Art
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Named on US Patent for "Drawing figures in computer-based drawing applications" (2013)