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Tyson Stecklein
Software Engineer, Animator, Artist

A versatile software engineer offering a wide range of technical abilities with an insatiable hunger to learn new programming languages, patterns, paradigms, and tech. Experience releasing 10+ apps on Android and iOS. With one foot planted in an accomplished software engineering background and the other in an award-winning art/animation background. Able to bridge the gap between creativity and engineering. A highly-rated instructor who led courses in programming, animation, and game development.

 

Career Highlights
 
  • #1 seller in connected play category for Star Wars toys, 2 years running with BLE robots from Sphero.

  • Named on a US Patent for “Drawing figures in computer-based drawing applications” in 2013. (US 8427483 B1)

  • 3 product launches in 2.5 years on iOS and Android for app-enabled robots: BB-8, Force Band, and The Ultimate Lightning McQueen.

Professional Overview
 
Workday
(2018-present)
Manager, Software Development Engineering (2019-present)
  • Managing an incredible group of iOS developers for the iOS version of the Workday mobile app.

Software Developer Engineer III (2018-2019)
  • Developing HCM software for Android mobile devices

  • Focus on Productivity Technology features of the Workday app:

    • Worksheets​ (integrated spreadsheet software)

    • Drive (integrated file management software)

Vertafore
(2018)
Software Engineer II
  • Developing insurance software

  • Front-end JS React, back-end Java containers in AWS

Languages

C#

Java

Kotlin

C++

Python

ActionScript 3.0

MEL (Maya embedded               language)

Software

Unity3D

Xcode

IntelliJ suite

Android Studio

Photoshop

Flash

Illustrator

After Effects

Premiere

Audition

Maya

3DS Max

MS Office

Skills

Git

Agile/Scrum

SOLID

TDD

Game Development

Game Programming

2D/3D Animation

3D Modeling

2D/3D Rigging

3D Texturing

Audio Engineering

Foley Sounds

Voice Acting/Over

 

2010 - present

2010 - present

Sphero
(2015-2018)
Software Engineer, SDK Development (2017-present)
  • Developing internal-use SDK for all connected robots.

Software Engineer, App Development (2015-2017)
  • Contributing to SDK used on all products to manage blue tooth connection, sending commands, receiving responses, written in C#(proficient), Java(proficient), C++(familiar), Python(familiar), Objective-C(familiar), and javascript(familiar). Utilizing SOLID principles and TDD for test coverage.

  • Developed the BB-8 app in Unity for iOS and Android:                      BB-8 app enabled droid

  • Developed the Force Band app in Unity for iOS and Android:

     Force Band

  • Developed the Ultimate Lightning McQueen app for iOS and Android:

     The Ultimate Lightning McQueen

FUHU Inc.
(2013-2015)
Game Developer (2013-2015)
  • Programming games in Unity3D 4.6 using C#.

  • Custom tools development on a per project basis.

  • Creating art assets for games (2D, 3D, animated, static).

  • Tracking project progress and maintaining development documents.

Disney Online Boulder Studios
(2008-2013)
Director of Animation (2012-2013)
  • Manages a team of animators and interfaces between creative personnel and engineering to define and delivery on product designs and requirements.

  • Designed asset workflow/pipeline for Tell A Story.

  • Led new asset integration with all applications of Disney Create.

Senior Animator (2009-2012)
  • Led a team of animators and interns while directing the redesign of Comic app to Motion Comics.

  • Designed a particle system with ActionScript 3.0 for Motion Comic.

  • Prototyped aesthetic design for Video Mashup.

Animator (2008-2009)
  • Managed Animods activity on Disney Create, from conceptualization to completion.

  • Created sizzle videos for Disney Create and all applications.

Apictura/Kerpoof
(2007-2008)
Graphic Artist (2007-2008)
  • Led efforts to pursue Flash as a platform to deliver content, animation of new assets, and background design illustration; trained new team members on Flash and Illustrator.

Graphic Artist Intern (2006-2007)
  • Completed character and background design and illustration.

Art Institute of Colorado
(2011-2013)
Adjunct Professor
  • Designs and communicates curriculum for Introduction to Video Game Design, Web Animation, Programming for Artists, MEL Scripting for Maya, and Interface Design courses.

  • Leads an average of 15 students in each course, evaluates subject mastery through exams, leads hands-on exercises and assignments, and student projects.

  • Delivers dynamic lectures with numerous visual examples, engages the students in class discussion, and earns outstanding performance evaluations from students and faculty.

Education & Credentials
 
  • BA, Media Arts & Animation (2006) - Colorado Institute of Art

  • Named on US Patent for "Drawing figures in computer-based drawing applications" (2013)

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