My name is Tyson, and I've been drawing since I was 18 months old. Or so the story goes, according to my mother, who swears that I drew a picture of my dad with a great big eye in the center of his forehead. I've never seen this drawing, but I'll go ahead and believe it.
Ever since I got my little kid meat-hooks on an Atari VCS joystick, I've wanted to make video games. That desire grew even stronger after the launch of the NES back in 1985.
My passion to create video games has led me down several different roads: programming, illustration, 2D/3D animation, project management, composing chip-tunes, and voice acting. I'm a Swiss Army Knife of game development.
I have an insatiable hunger to learn new programming languages, patterns, paradigms, and tech. In my spare time, I like experimenting with Android development, electronics projects with Raspberry Pi, and competing in the occasional game jam.
I believe some of the most creative projects are built within the limits of strict requirements. Those requirements force you to explore new areas of art and engineering to accomplish something amazing, that otherwise wouldn't have been possible.
The mind is a tool of boundless creative possibility. Let's get crackin'.